![]() Team Women Fighters: An almost completely new lineup, given that Mai and Yuri are on different teams King instead links up with Blue Mary, Kasumi Todoh and a newcomer to KOF, Li Xiangfei (originally from Real Bout Fatal Fury 2).Alongside them is newcomer Bao, a young boy with strong psychic powers that Chin recently took under his wing. Team Psycho Soldier: Athena Asamiya and her master Chin Gentsai return as before though Sie Kensou has mysteriously lost his powers, having to adapt his fighting style to compensate.Team Ikari: Leona Heidern, Ralf Jones and Clark Still return on a new mission, joined by the mercenary Whip.Team Art of Fighting: The entire school of the Kyokugenryu unites for the first time - Ryo Sakazaki, Robert Garcia, Yuri Sakazaki and Mr.Team Fatal Fury: The usual lineup of Terry Bogard, his brother Andy and Joe Higashi but this time joined by Andy's own Abhorrent Admirer, Mai Shiranui.Team Hero: Following Kyo's disappearance, Benimaru Nikaido and Shingo Yabuki enter the tournament alongside mysterious newcomers K' and Maxima to search for answers.KOF: Evolution was ported to Windows, and included in The King of Fighters NESTS Collection for PlayStation 2. It was first ported to the PlayStation, and an enhanced port, The King of Fighters: Evolution, was released for Sega Dreamcast, which coverts the stages into 3D, adds exclusive Strikers, and has compatibility feature to Neo Geo Pocket Color game The King of Fighters: Battle de Paradise. This changes were phased out of the series quickly, with KOF 2000 recategorizing the Super Moves and 2001 removing the three-stock Power Gauge system. The Comeback Mechanic from the Extra Mode is applied to this game in a different form when your player character's health gets low enough and its meter starts to flash, you can perform the MAX Super Move instantly, spending just one Power Gauge stock (although this means you lose access to its normal version during this state). With the MAX Mode removed, you have to spend three Power Gauge stocks to perform MAX Super Move, although the Power Gauge fills up much faster than '98 to make up for it. Other changes include how Super Moves work. This lets you block and interrupt most of available moves from your opponent with shocking ease. In the Armor Mode, your character's defense increases (at expense of the ability to execute Super Moves) and can freely move even when your opponent is attacking you.This lets you link Special Move into Super Move, and even Super into another Super, creating an otherwise impossible combo for massive damage. ![]() Moreover, you have access to Super Cancel that greatly reduces recovery of your moves.
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